#ifndef FND_GAME_DARKER_OBJECT_H
#define FND_GAME_DARKER_OBJECT_H
#include <boost/tuple/tuple.hpp>
#include <ltvector.h>
typedef boost::tuple<LTVector, float, int, float> darker_object ;
enum darker_object_enum {
    DOE_POSITION,
    DOE_RADIUS,
    DOE_GROUP_ID,
    DOE_INFULENCE,
} ;

#endif
